This is a game idea from 1995, created during a time of playing C&C 1 tourneys via nullmodem cable with some friends and programming simplistic games with Basic.
Description:
The player controls some soldiers in realtime in a 2D world is in 2D seen from the side. Goal is either fighting another player or fulfilling a mission.
The Levels are populated with lots of trees and jungle, sandbags, bunkers, tunnels, stationary guns. Soldiers can take control of vehicles like a tank. Airstrikes can be called in. Game objects and environment are highly responsive to interactions and destruction (Trees fall, earth crumbles, water flows).
The player can move soldiers by taking over control like in a jump-n-run. Aiming is controlled by the mouse pointer (early concepts: up-down keys). Soldiers that are not directly controlled can be ordered to guard a position or follow a leader. Co-Op control of a team is also possible.
Visual:
C&C1 like pixel graphics, jungle setting, era: vietnam conflict
Tech:
Sprite graphics, pixel-array landscapes, geometric physics, Pascal (blitting in Basic prooved to slow)
Inspirations:
TankWars, Scorched Earth, Worms1, C&C1, Metal Slug, (later: Abuse, Clonk)
Some similar ideas were indepentently implemented in the game Soldat.