Battleships Forever
tactical game with direct visual feedback
Altitude
Star Wars: Imperial Winter
PixelJunk Shooter
PixelJunk Eden
Captain Forever
Auditorium
Battleships Forever
Castle Keepers (1997)
Crevolve (1999)
Dungeon Creepers (1997)
StarFleets (1997)
JungleWars (1995)
TARCON (1994)
Getting started with XNA
Lostwinds
Little Big Planet
LOVE by Eskil Steenberg
World of Goo
Patapon
Automatic Parking
Plants vs. Zombies
1066 – The Game
Drifting Meadows (2004)
BrickForts (2006)
Brain Bubbles
Sampling …
Bubbling: Atmospheric Effects
Blogs
Frozen Synapse
Excite Bike
Darwinia
PixelJunk Games
Near-Mid-Far-Range splitting of Illumination
Monte Carlo In-Place Propagation
Light Grid
Squad Player
Ambient Lighting by Diffusion
Lighting Interpolation
Dynamic Lightmaps
Tailored Sampling
Fog using z-buffer
Lighting Environment Maps
Part based Models
Part based Textures
Threshold Texture Blending
Portals and Occluders
Russian Roulette with Estimates
Volume Sprites
Rendering Grass
Cooperative Playing
Fun Factors in Games
Reasons for playing Games
Software Rendering on GPU
About Ideas
Stubs