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ONE::network::MessageClientReady Class Reference

Inheritance diagram for ONE::network::MessageClientReady:

Inheritance graph
[legend]
List of all members.

Detailed Description

message used to notify the server that the client is ready for a game

Author:
Henning Hamer


Public Member Functions

virtual void deserialize (BinaryInput &b)
 MessageClientReady (int _assignedID)
 MessageClientReady (bool rdy=true)
virtual void serialize (BinaryOutput &b) const
virtual G3D::uint32 type () const

Public Attributes

bool ready


Constructor & Destructor Documentation

ONE::network::MessageClientReady::MessageClientReady bool  rdy = true  ) 
 

ONE::network::MessageClientReady::MessageClientReady int  _assignedID  ) 
 


Member Function Documentation

virtual void ONE::network::MessageClientReady::deserialize BinaryInput &  b  )  [virtual]
 

virtual void ONE::network::MessageClientReady::serialize BinaryOutput &  b  )  const [virtual]
 

virtual G3D::uint32 ONE::network::MessageClientReady::type  )  const [virtual]
 


Member Data Documentation

bool ONE::network::MessageClientReady::ready
 


Generated on Wed Sep 7 19:03:25 2005 for ONEngine by  doxygen 1.4.3