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ONE::network::ServerProxy Class Reference

List of all members.

Detailed Description

client sided represantative of the server

Author:
Henning Hamer


Public Member Functions

void connect (const NetAddress &_netAddress)
 Connect the client to a game server.
bool ok () const
 Indicates if the connection with the server is working properly.
 ServerProxy (NetworkDevice *_networkDevice, Client *_client)
 ServerProxy ()

Friends

class Client


Constructor & Destructor Documentation

ONE::network::ServerProxy::ServerProxy  ) 
 

ONE::network::ServerProxy::ServerProxy NetworkDevice *  _networkDevice,
Client _client
 


Member Function Documentation

void ONE::network::ServerProxy::connect const NetAddress &  _netAddress  ) 
 

Connect the client to a game server.

bool ONE::network::ServerProxy::ok  )  const
 

Indicates if the connection with the server is working properly.

Returns:
true if connection to the server works fine


Friends And Related Function Documentation

friend class Client [friend]
 


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