| CGShader(string vertexProgram, string fragmentProgram) | ONE::render::CGShader | |
| CGShader(CGprogram &cgVertexProgram, string fragmentProgram) | ONE::render::CGShader | |
| getVertexProgram() | ONE::render::CGShader | |
| ONE::render::CGShaderManager class | ONE::render::CGShader | [friend] |
| parseFragmentShader(string &fragmentProgram) | ONE::render::CGShader | |
| parseVertexShader(string &vertexProgram) | ONE::render::CGShader | |
| setUniformMVP(string paramName) | ONE::render::CGShader | |
| setUniformParameter(string paramName, float scalarParam) | ONE::render::CGShader | |
| setUniformParameter(string paramName, Vector3 vec3param) | ONE::render::CGShader | |
| setUniformParameter(string paramName, Matrix4 matrix4param) | ONE::render::CGShader | |
| setUniformParameter(string paramName, Vector4 vec4param) | ONE::render::CGShader | |
| setUniformParameter(string paramName, TextureRef texparam) | ONE::render::CGShader |
1.4.3